Form 02-B · First look briefing
The Shining
A blocked writer takes a winter caretaker job at an empty mountain hotel, and the building's malevolence patiently turns him into the axe his wife and gifted son must outrun.
> The axe is patient. The hotel is patient. Winter does the rest.
> A family of three. A hotel that has always wanted four.
> Some caretakers never leave their post.
Synopsis
Aspiring novelist Jack Torrance signs on as winter caretaker of the Overlook, a vast Colorado resort that closes for the season and strands a single family in its corridors. He brings his wife Wendy and their young son Danny, a boy who speaks through an imaginary friend named Tony and carries a psychic gift the hotel's chef, Dick Halloran, calls the shining. Before the last staff leave, manager Stuart Ullman mentions the previous caretaker, Grady, who murdered his own family with an axe in this same building. The snow seals them in. Jack's pages go blank while Danny's visions sharpen: two motionless girls in a corridor, blood pouring from the elevators, a locked door marked 237. Jack grows colder toward Wendy, warmer toward the empty Gold Room bar, where a bartender named Lloyd is always pouring. As the storm cuts the phones and the radio, Wendy begins to grasp that the hotel is not merely isolating her family but recruiting her husband. What the Overlook wants from Jack, and how far back its claim on him reaches, is the turn the script saves for the snow.
Themes
Isolation and cabin fever
The snow-in is the engine: once the last staff leave, the family has only each other and the hotel, and Ullman's own phrase about the place going quiet as a ghost ship (scene 38) becomes literal as phones and radio fail.
Domestic violence and the family as threat
The horror is a husband, not a monster. Wendy's confession to the doctor about a dislocated arm during Jack's drinking days (scene 20) sets the fuse that the axe attack on the bathroom door finally lights.
The persistence of evil in place and memory (the shining)
Danny's gift and Halloran's both let the building's old crimes bleed through into the present; the recurring vision of blood gushing from the elevator (scene 14) is the hotel's history forcing its way into the boy's eye.
Madness and the dissolution of identity
Jack's manuscript turns out to be hundreds of pages of a single repeated line (scene 101) — a writer's mind worn down to one groove, the surface of a man with nothing left behind it.
Repetition and inescapable history
The story rhymes with the Grady murders it keeps invoking, and pays the rhyme off in a framed 1921 photograph whose smiling young man looks unsettlingly familiar (scene 133), as if the hotel has run this winter before.
Scope at a Glance
approx. 8-12 meaningful moves — the Overlook and its maze anchor most of the schedule, with satellite trips to Boulder, the ranger's office, Miami, Denver air travel, Durkin's garage, and the snowbound mountain road
The real pressure points are a substantial child performer carrying snow stunts and a window slide, the blood-flood elevator rig and the Room 237 old-age and decomposition makeup, the snow-covered full-scale hedge maze used for the night climax, and the axe door-destruction and staircase fall — all concentrated inside one immense interior build that demands relentless continuity rather than company moves.
Atmosphere
This is a film about a building that is bigger than the family inside it, and the camera knows it from the first frame. It opens on an aerial track across a Colorado lake and mountain range, past an island, then finds a single yellow VW threading a serpentine road far below, dwarfed. By the time Jack crosses the deserted Overlook lobby toward reception, he is already a small figure swallowed by the space. The air here is wide, cold, and over-lit. Daylight floods the manager's office and the Colorado Lounge, and that brightness is the trap: nothing hides in shadow because the threat is the geometry itself, the long symmetrical corridors, the patterned carpet, the rooms scaled for crowds that left at five o'clock. Wendy calls it a ghost ship and she is right. The pace is slow and unbroken, built on the glide of the Steadicam behind Danny's tricycle as he pedals from kitchen to lounge and back, the low whisper of rubber on carpet then plank then carpet again. That smoothness is the film's signature unease. It refuses to cut when a cut would relieve you. Time is measured in title cards, CLOSING DAY, A MONTH LATER, TUESDAY, THURSDAY, 4 p.m., each one tightening the snow-in. Domestic warmth curdles by degrees: breakfast in bed at 11:30, Jack saying he's never been happier and that he felt he'd been here before, a snowball fight, a mother and son hand in hand at a dead end in the hedge maze, all of it slowly drained until Jack sits alone at the typewriter in a cavernous lounge throwing a rubber ball against the wall instead of writing. When the hotel finally speaks it does so in flat, courteous voices. The Grady girls stand motionless and invite Danny to play for ever and ever before flash-cuts show their butchered bodies. Lloyd appears the instant Jack lowers his hands and pleads for a drink. Grady, a waiter with advocaat on his sleeve, politely explains that Jack has always been the caretaker and must correct his family. The horror is never loud until it is total: the elevator doors releasing a torrent of blood down the corridors, the young woman in the Room 237 bath turning to a laughing, scarred corpse in the mirror, hundreds of typed pages that say only ALL WORK AND NO PLAY MAKES JACK A DULL BOY. The deck should feel patient, symmetrical, and quietly wrong, a place too clean and too large, where evil keeps office hours. What a viewer carries out a week later is texture and object: the maze-green hedge under snow seen from directly overhead, two small figures inside it; a tricycle stopped outside the locked door numbered 237; REDRUM scrawled in lipstick reading MURDER in a mirror; an axe splitting a bathroom door panel and a grinning face shoved through; and a 1921 July 4th Ball photograph in which Jack stands smiling among the long-dead.
Tonal Descriptors
Reference Points
center the corridor, the bar, the photograph; let the architecture itself stare back.
adopt the unbroken low glide behind the tricycle and through the maze, smoothness as the source of unease.
the Grady girls hand in hand in matching dresses, stillness and pairing as quiet horror.
over-lit rooms scaled too large for their few occupants, where the light offers no comfort.
one motif (the maze, the doorway, the photograph) carrying the whole frame.
the descending crane shot of two tiny figures inside green walls; vulnerability read as pure geometry.
Music & Sound
The score should be dissonant and orchestral, more texture than tune, closer to an avalanche than a melody. Strings that screech, swell, and pulse without resolving belong over the visions: the blood-flood from the elevators, the Grady-girls apparition in the corridor, the mirror reveal of MURDER, the axe coming through the bathroom door. These are not stingers dropped on a jump scare; they should drone and rise underneath the symmetry so the dread is continuous, building from the very first aerial of the lake under an ominous main-title cue. Keep the music monolithic and cold. Sweetness has no place here except as a lie. Against that, the film's most chilling sound is diegetic period music. The Gold Room ball runs on 1920s dance-band music such as Midnight, the Stars and You, and the same ghostly waltz returns over the final 1921 photograph. That warm, scratchy nostalgia playing in an empty hotel is more frightening than any orchestra. Let the contrast carry whole scenes: the elegant past audible in rooms full of the dead. When music stays out, room tone does the work, and there is a lot of room. The Steadicam tricycle sequences live on the rhythm of wheels crossing carpet to wood to carpet, the only sound in corridors built for hundreds. Let silence sit on Jack typing alone, on the dead switchboard Wendy discovers, on the boiler dials, on a yellow ball rolling from nowhere to Danny's feet. The blizzard and the Snowcat engine should swallow the climax outdoors; the axe biting into doors and the squeak of Wendy's knife on a panel should be unbearably present indoors. Voices stay flat and polite when the hotel speaks, which makes them worse.
Soundtrack References
steal the dissonant string clusters that pulse and scrape under wide, empty landscapes, dread as sustained texture rather than theme.
borrow the alien, sliding strings that make ordinary spaces feel predatory and wrong.
take the way a repeating motif over an opulent interior curdles beauty into menace.
study the use of pre-existing avant-garde and waltz music to make vast, clean spaces feel sublime and terrifying at once.
Color Palette
the pink-and-gold ballroom and the glowing Gold Room bar where Lloyd serves Jack on the house, warmth weaponized into seduction.
the thirteen-foot hedge walls Ullman warns he wouldn't enter without an hour to spare, and the green corridor where the tricycle vanishes from frame.
the torrent that gushes from the elevator doors in Danny's vision and surges back in Wendy's climactic delirium, the hotel's deepest red.
the over-lit lobby, the blizzard burying the hotel, and the white slope Danny slides down from the bathroom window to escape.
the Navajo and Apache motifs of the Colorado Lounge and the warm, cosy staff apartment Jack calls perfect for a child before it becomes the axe-attack site.
Similar Moods
the family itself as the haunted house, dread accreting through domestic routine until it detonates.
the same cold, symmetrical opulence and the sense of a closed world running rituals just out of sight.
children, an isolated grand house, and apparitions that may be psychic projection or real, held in unbearable ambiguity.
slow, patient movement through an indifferent space that seems to think, where the journey is the menace.
Poster Concepts
The Face in the Door
“He came up here to write. The hotel had other plans.”
A splintered horizontal gap torn through a white-painted bathroom door fills the lower third; a man's grinning face thrusts through the breach, eyes wide, lit hard from one side. Everything above the gap is blank door, leaving room for the title to sit in the upper void.
The Boy Who Knows
“Some children see what the walls remember.”
A small boy seen from behind, kneeling on a patterned carpet at the dead center of a long, symmetrical hotel corridor that recedes to a single far doorway. He is tiny; the corridor swallows him. Two pale child-shapes stand faint and out of focus at the vanishing point.
The Caretaker's Wife
“She married a quiet man. The winter found out what he really was.”
A woman backed into the corner of a stairwell, chin low, eyes up and wide, both hands gripping a baseball bat raised in front of her chest. She fills the right half of the frame; the left is the steep diagonal of a banister and empty stairs climbing into dark.
All Work
“The novel was finished. There was only ever one sentence.”
A single sheet curling out of a typewriter platen, shot in tight macro, packed edge to edge with the same line repeated hundreds of times. One slight typo or smear sits dead center, the only break in the pattern, where the eye snags.
The Hedge Map
“Every hallway leads back to him.”
A clean top-down view of a green hedge maze filling the whole frame, its corridors rendered like an engraved schematic. At the dead center, one tiny human figure; a second figure, axe in hand, frozen at a wrong turn three walls away. Snow dusts the hedge tops.
The Mirror Word
“Read it backwards. Now run.”
A child's hand-scrawled word in waxy red letters on a dark door, shown twice: the lower half as written (reversed, nonsense), the upper half as its mirror image resolves into a second, legible word. A sliver of mirror seam splits them.
The Elevator Tide
“The hotel has been keeping something for fifty years.”
A pair of closed metallic elevator doors at the end of a patterned corridor, a thick sheet of dark liquid surging out from the seam and rolling toward the viewer in a low wave that swallows the carpet. Silhouette of furniture lifting off the floor in the flood.
Closing Day, Empty Halls
“Four months. No guests. No way down.”
The cavernous hotel lobby shot symmetrically, every chair and column in its place, vast and gleaming and utterly empty — except one small figure crossing the floor far below, dwarfed. Late light falls in long shafts from high windows.
Frozen in the Maze
“The maze always keeps one.”
A man slumped against a snow-laden hedge wall at first light, head tipped back, face and lashes crusted with frost and icicles, an axe half-buried in the snow beside an open hand. Soft blue dawn, the maze walls rising on both sides like a tomb.
Room 237
“Of all the doors in the hotel, stay out of this one.”
Nothing but a closed door, dead-on and centered, with a brass room number as the only detail. Flat, frontal, no shadow play — a door you are not supposed to open, rendered as a closed object. Generous dark margin all around.
The Tricycle Line
“Listen for the wheels. Then for when they stop.”
An almost-empty frame: a long expanse of patterned carpet and bare corridor, with a single child's tricycle parked small in the lower corner, its shadow stretching across the floor. The rest is geometry and air. The corridor turns at the far edge into dark.
Snowed In
“No phone. No road. No spring until April.”
A field of near-white snow texture filling the entire frame, with the tiny dark silhouette of the hotel pressed against the very bottom edge, almost crushed by white. The title floats in the upper whiteout, letters slightly snow-eroded at the edges.
The Carpet Pattern
“The floors here don't forget.”
A full-frame, dead-flat overhead of the hotel's hexagonal carpet pattern, hyper-saturated and hypnotic, with the geometry subtly warping toward the center where a faint dark stain spreads through the weave. No figures. Just the floor that has seen everything.
Three Lit Windows
“Somewhere up the mountain, three people are awake.”
The dark mass of the snowbound hotel at night seen from a distance across black trees, almost lost in shadow, with only three warm-lit windows glowing in the facade. The scale of the dark around the three small lights is the whole point.
The 1921 Photograph
“He always worked here. He just hadn't been born yet.”
A framed, sepia-aged group photograph of a crowded period ballroom party, hung slightly crooked on a patterned hotel wall. Among the long-dead revelers, one man at the front is rendered in faint cold modern color, smiling out of the wrong decade. A brass plaque sits under the frame.
Cast
JACK
Jack Torrance, a former schoolteacher and aspiring writer; the Overlook's new winter caretaker. Charming and ironic on the surface, increasingly unstable, with a history of drinking and violence.
A struggling writer seeking solitude is seduced by the hotel's malevolent influence into trying to murder his family, and dies frozen in the maze, revealed to have 'always been' the caretaker.
WENDY
Wendy Torrance (Winifred), Jack's wife; gentle, nervous, devoted to Danny. A self-described ghost-story and horror addict.
A timid, accommodating wife is forced to find the strength to defend her son, club her husband, and escape the hotel alive.
DANNY
Danny Torrance, the Torrances' young son (about 5-6); possesses 'the shining,' a psychic gift. Speaks through an imaginary friend, Tony.
A gifted, frightened boy foresees the hotel's evil, survives his father's murderous pursuit by outwitting him in the maze, and escapes with his mother.
TONY
Danny's imaginary friend, 'the little boy who lives in my mouth,' voiced by Danny through a crooked, wiggling forefinger and a strained croaking voice.
The psychic alter-ego through whom Danny receives the hotel's warnings and visions, ultimately chanting the 'Red Rum' warning.
ULLMAN
Stuart Ullman, the Overlook's manager; brisk, polished, professionally genial.
The manager who hires Jack and tours the family, planting the story of the Grady murders before departing for the season.
WATSON
Bill Watson, the hotel's maintenance man who handles the building's mechanicals.
The handyman who accompanies the closing-day tour and explains the hotel's upkeep.
SUSIE
Susie, Ullman's secretary; friendly and brief.
The office secretary who greets Jack and later returns Danny to his parents.
RECEPTIONIST
The Overlook receptionist who directs Jack to Ullman's office.
A one-line functionary at the start of Jack's interview.
DOCTOR
A female pediatrician who examines Danny in Boulder; calm and reassuring.
The doctor who finds nothing physically wrong with Danny and draws out the family's troubled history with Wendy.
HALLORAN
Dick Halloran, the Overlook's head chef; warm, kindly, and gifted with the shining like Danny. Based in Miami in the off-season.
The telepathic chef who befriends Danny, senses the family's peril from Miami, races back through the storm to help, and is murdered by Jack on arrival.
RANGER
A forest-service ranger at the KDK 1 station who handles radio and phone contact about the Overlook.
The ranger who talks to Wendy by radio and to Halloran by phone, relaying that the hotel has gone silent.
LLOYD
Lloyd, the ghostly bartender of the Gold Room; impeccable, deferential, and unsettlingly attentive in his red jacket.
The phantom bartender who serves Jack 'on the house' and coaxes him deeper into the hotel's grip.
GRADY
Delbert Grady, the hotel's former caretaker who murdered his own wife and daughters; appears as a deferential waiter and later as a disembodied voice. Politely insists Jack must 'correct' his family.
The ghost of the previous caretaker who indoctrinates Jack, frees him from the storeroom, and drives him to murder.
GRADY GIRLS
The two murdered Grady daughters (about eight and ten), appearing hand in hand in matching dresses, sometimes shown butchered and bloodied.
The ghostly daughters who beckon Danny to play 'for ever and ever' and flash images of their own slaughter.
YOUNG LADY
The beautiful, naked young woman who rises from the bath in Room 237.
The seductive apparition who embraces Jack before transforming into a rotting corpse.
ELDERLY WOMAN
The decayed, scar-covered naked old woman the Room 237 apparition becomes, laughing as she rises from the bath.
The corpse-form of the bathtub apparition that drives Jack from Room 237.
STEWARDESS
An airline stewardess on Halloran's DC-10 flight.
A brief functionary who gives Halloran the flight's arrival time.
DURKIN
Larry Durkin, owner of a Sidewinder garage; gruff, helpful.
The garage owner who supplies Halloran with the Snowcat to reach the hotel.
INJURED GUEST
A ghostly party guest in evening dress with a bleeding scar down his head and face, raising a glass to Wendy.
One of the hotel's manifesting ghosts who greets Wendy with 'Great party, isn't it?'
MAN IN DOG COSTUME
A man in an animal/dog costume kneeling at the foot of a bed in one of the hotel rooms, glimpsed in Wendy's ghost vision.
Part of the uncanny ghost tableau Wendy sees as the hotel reveals itself.
MAN IN EVENING DRESS
A man in formal evening dress beside the figure in the dog costume, who leans forward to leer at Wendy.
The second figure in Wendy's ghostly bedroom vision.
Locations
colorado mountains
The vast Colorado lake, mountain ranges and winding mountain roads the Torrances drive through to reach the Overlook.
Set Requirements
- •Aerial/helicopter photography over lake and mountains
- •Mountain road with tunnel for the family's car
Key Visual Moments
- S1An aerial track forward across a vast lake and mountain range, past an island, opening the film on overwhelming wilderness scale
- S2A tiny yellow VW car threads a serpentine mountain road from high above, dwarfed by the landscape
- S21Camera tracks forward over treetops on the mountainside down to Jack's car on the road below
- S23High-angle aerial of Jack's car snaking along the mountainside road
overlook hotel
The grand, isolated Overlook Hotel and all its interiors and immediate exterior: lobby, Colorado Lounge, Gold Ballroom and corridor, games room, kitchen, walk-in freezer, dry-goods storeroom, boiler/basement, manager's office and switchboard, green and other corridors, Room 237 and its bathroom, the Torrance caretaker's apartment (living room, bedroom, Danny's bedroom, bathroom), staircase, garage, men's toilet, and the snowy grounds at the building's front.
Set Requirements
- •Cavernous lobby with elevators rigged for the blood-flood effect
- •Colorado Lounge with Navajo/Apache motifs and writing table
- •Gold Ballroom with practical bar (Lloyd) and 1920s party dressing
- •Hotel kitchen with practical oven (Danny hides inside) plus walk-in freezer and dry-goods storeroom
- •Room 237 with bathtub for the apparition
- •Caretaker's apartment: living room, master bedroom, Danny's small bedroom, bathroom (door destroyed by axe, working window over a snow slope)
- •Boiler room, office with CB radio and switchboard
- •Grand staircase rigged for Jack's stunt fall
- •Garage housing the red Snowcat
- •Men's toilet (Grady scene)
- •Skeleton-ball and ghost tableaux dressing
Key Visual Moments
- S3Jack crosses the cavernous, deserted hotel lobby toward the reception desk, a small figure swallowed by the space
- S4Jack shakes hands with Ullman across a sunlit office desk as Susie the secretary looks on
- S7Ullman calmly recounts how the previous caretaker Grady killed his family with an axe and shot himself, while Jack listens unfazed
- S10Jack leans on the reception counter telling Wendy he got the job and she'll love the place
- S12Jack, phone to ear, promises Wendy and Danny will love the beautiful place
- S14A torrent of blood gushes from the elevator doors and surges down the corridors toward the lens
- S15The two little Grady girls stand hand in hand in a hotel corridor, motionless
- S16Blood again gushes from the corridors flanking the elevator doors, surging toward camera
- S18The blood gushes up into the lens and blacks out the frame as the doctor's voice bridges into the next scene
- S24Cars parked outside the grand facade of the Overlook on closing day
- S25Ullman and Watson cross the busy closing-day lobby to greet Jack as departing staff carry out luggage
- S26The group crosses the soaring Colorado Lounge with its Navajo and Apache motifs as Wendy marvels at the hotel
- S27Danny pulls darts from the board and turns to see the two Grady girls watching from an open doorway, who silently leave
- S28Ullman leads the couple down the staff-wing corridor to their quarters as more departing girls wave goodbye
- S29Jack peers into the small bedroom and pronounces it 'perfect for a child' as the family settles into the cosy staff apartment
- S31In the pink-and-gold ballroom Ullman introduces head chef Dick Halloran, who shakes hands warmly with the Torrances
- S32Susie leads Danny across the ballroom to his parents, and Ullman suggests Halloran show Wendy the kitchen
- S33Halloran leads Wendy through the vast kitchen as she jokes she'll need breadcrumbs to find her way out
- S34Halloran gestures around the walk-in freezer stacked with meat, calling Danny 'Doc' for the first time
- S35Wendy presses Halloran on how he knew they call Danny 'Doc', and he deflects with a Bugs Bunny joke
- S36Amid the stocked dry-goods shelves, Halloran silently offers Danny ice cream by thought transfer while talking aloud about cereals
- S37The men return from the basement and Ullman borrows Wendy, leaving Halloran to take Danny for ice cream
- S38Walking the green corridor, Ullman remarks that by five o'clock the hotel will be empty as a ghost ship
- S39Halloran quietly tells Danny about 'the shining' and warns him to stay out of Room 237
- S40The Overlook stands alone with the mountain behind it after a month has passed
- S41Wendy pushes a service trolley through the deserted corridors and into the lobby
- S42Danny pedals his tricycle from kitchen to lounge and back, the camera gliding low behind him through the empty halls
- S43Wendy pushes the breakfast trolley along the corridor to the apartment door
- S44Wendy brings Jack breakfast in bed at 11:30 as he says he's never been this happy, that he felt he'd been here before
- S45A blank sheet sits in the typewriter as the camera tilts up to Jack throwing a ball against the lounge wall instead of writing
- S48Jack leans over the scale model of the maze, gazing down as if godlike upon his wife and son inside it
- S50The hotel sits against the mountain at dusk
- S51Wendy opens a can in the kitchen as a portable TV reports a missing Aspen woman and an incoming snowstorm
- S52Danny slows his tricycle outside Room 237, reaches for the handle, and finds the door locked
- S53Jack erupts at Wendy, ordering her never to interrupt his writing and to get the fuck out
- S54Wendy flees laughing as Danny pelts her with snowballs in front of the hotel
- S55Jack watches from the window as Wendy and Danny play in the snow, the camera tracking in to his unreadable face
- S56The hotel sits beyond snowy trees in the foreground
- S57From a high angle Jack sits alone typing at his table in the cavernous lounge
- S58Wendy discovers the dead switchboard, then crosses to the office radio to call the rangers
- S60Wendy perches on a cabinet, foot up, chatting easily with the ranger about the worst storm in years
- S61Danny pedals his tricycle down the green corridor and out of frame, leaving the camera gliding on alone
- S62The Grady girls invite Danny to play 'for ever and ever' as flash-cuts reveal their axe-murdered bodies sprawled in blood
- S63Wendy and Danny watch a film on TV in the lobby; Danny asks to fetch his fire-engine from the room where Jack sleeps
- S64Jack sits Danny on his knee, vowing he'd never hurt him, then asks if Wendy ever said he would
- S65The snow-buried hotel shows three lit windows against the dark
- S66A yellow ball rolls to Danny's toy trucks from nowhere; he follows it down the corridor to find Room 237's door standing open
- S67Wendy checks the boiler dials, then freezes as she hears Jack crying out in his sleep
- S68Jack slumps at his writing table, head down, groaning and crying out in a nightmare
- S69Jack confesses he dreamed he killed and dismembered his family; then Wendy sees the bruises on Danny's neck and accuses Jack
- S70Jack mutters and flails down the corridor past the 'THE GOLD ROOM' sign, switching on the lights toward a now-glowing bar
- S71Jack pleads 'God, I'd give anything for a drink,' lowers his hands, and the ghostly bartender Lloyd is suddenly there
- S73The door of Room 237 stands open in the empty corridor
- S74Danny shakes his head violently in close-up as the woman's laughter echoes from Room 237
- S75Jack embraces the beautiful young woman from the bath, then recoils as her reflection in the mirror reveals a laughing, scarred corpse
- S77Jack lies that he found nothing in Room 237, then turns vicious when Wendy says they must get Danny out of the hotel
- S78Danny lies rigid and awake, mouth wide open, as 'MURDER' appears scrawled backwards on the door behind him
- S79In a rage Jack sweeps the coffee pot and stove rings to the floor and kicks them as he storms out
- S80An empty corridor strewn with balloons and streamers, the camera gliding forward toward the unseen party
- S83At the crowded ghost ball a waiter who reveals himself as Delbert Grady tells Jack he must 'correct' his wife and son
- S84In the blood-red men's room Grady insists Jack has always been the caretaker and that his son is bringing an outside party in
- S85As Wendy plots their escape, Danny sits up croaking 'Red Rum' in Tony's flat voice, no longer himself
- S86Tony tells Wendy 'Danny's gone away, Mrs. Torrance' as she tries in vain to wake her son
- S87Jack enters the office as the ranger's radio call goes unanswered, and he starts to unscrew the set
- S88Jack rips the internal components out of the CB radio, cutting the family's last link to the outside world
- S93Through the lounge entrance Jack sits typing alone, the camera creeping toward his back
- S100Wendy tells Danny to stay and watch cartoons, then takes a baseball bat and locks him in before going to find Jack
- S101Wendy finds Jack's manuscript is hundreds of pages of 'ALL WORK AND NO PLAY MAKES JACK A DULL BOY,' and he appears behind her
- S102Wendy drags the groaning, semi-conscious Jack across the kitchen and locks him in the dry-goods storeroom
- S103Locked in the storeroom, Jack laughs that Wendy isn't going anywhere and tells her to check the Snowcat and the radio
- S104Wendy runs down the corridor with the knife and forces open the snow-blocked exit door
- S105Wendy shoves the door open against the snow and runs along the hotel front through deep drifts
- S106Wendy lifts the Snowcat's distributor cap and realizes Jack has wrecked it, stranding them
- S107The Overlook stands amid snow and trees as the afternoon wanes
- S108The bolted storeroom door is mysteriously drawn open from outside after Grady's disembodied voice tells Jack to 'correct' his family
- S111Danny takes a lipstick and scrawls 'REDRUM' on the door; in the mirror Wendy reads 'MURDER' as Jack's axe strikes outside
- S112Jack swings the axe again and again into the apartment's front door
- S113Wendy scoops Danny up and rushes him into the bathroom as the axe blows land
- S114Jack hacks a hole in the bathroom door, thrusts his grinning face through and cries 'Here's Johnny!'
- S115Jack pauses at the splintered bathroom door, head cocked, as he hears the Snowcat's engine outside
- S116Wendy pushes Danny out the bathroom window onto the snow slope; he slides to the bottom while she gets stuck
- S118Halloran's Snowcat crawls along the front of the floodlit Overlook and halts
- S119Danny crawls into the kitchen oven to hide as the limping, axe-wielding Jack passes through behind him
- S120Trapped in the bathroom, Wendy sobs and slashes at the door with her knife
- S121Halloran trudges to the door Wendy left open and pushes inside the hotel
- S122As Halloran calls out in the lobby, Jack lunges from behind a pillar and buries the axe in his chest
- S123Wendy runs up the staircase calling for Danny, pausing on the landing
- S124Through an open doorway Wendy glimpses a man in a dog costume kneeling before a man in evening dress, both turning to leer at her
- S125Jack limps to the open hotel door and throws the exterior light switches, scanning the snow for Danny
- S126Danny breaks from behind the Snowcat track and flees across the snow into the hedge maze with Jack limping after him
- S128Fleeing through the hotel Wendy runs into a lounge full of cobwebbed skeletons seated at the long-abandoned party
- S129A blood-flood pours from the elevators and a scarred ghost in evening dress raises a glass: 'Great party, isn't it?'
- S130Wendy throws down her knife and Danny runs out of the maze into her arms by Halloran's idling Snowcat
- S133The camera glides to a 1921 July 4th Ball photograph and slowly settles on a smiling young man in a dinner jacket at the center of the long-dead revelers, his face unsettlingly familiar
overlook hotel maze
The hotel's famous hedge maze, walls thirteen feet high, plus its outdoor approach, scale model, and plan board; site of family play and the climactic chase and Jack's death.
Set Requirements
- •Full-scale hedge maze (snow-covered for climax)
- •Scale model of the maze on a lobby table
- •Maze plan board at the entrance
- •High-angle/crane rig for aerial maze shots
Key Visual Moments
- S30Ullman walks the family along the thirteen-foot-high hedge maze, warning he wouldn't enter without an hour to find his way out
- S46Wendy chases Danny from the hotel into the hedge maze, the camera panning with their footrace to the entrance
- S47Mother and son wind deep into the maze hand in hand, hitting a dead end before turning back
- S49From high overhead Wendy and Danny move as tiny figures through the green maze as the camera descends
- S127Danny doubles back in his own footprints and brushes out his trail, leaving Jack to stagger lost and freezing through the snowbound maze
- S131Jack, hearing the Snowcat leave, staggers and moans through the maze before slumping against a hedge wall in the snow
- S132By morning Jack sits frozen dead in the maze, snow and icicles crusting his pale, grimacing face
boulder apartment
The Torrances' modest apartment building and rooms in Boulder: living room/kitchen, bathroom with mirror, and Danny's bedroom; the prologue home before the hotel.
Set Requirements
- •Living room/kitchen with dining table
- •Bathroom with basin, stool and mirror (Tony scenes)
- •Danny's bedroom for the doctor's exam
Key Visual Moments
- S5Camera tracks in on the modest Boulder apartment building with the mountains looming behind it
- S6Danny wiggles his forefinger at the table and answers in Tony's voice, the imaginary friend resisting the move to the hotel
- S8Danny stands on a stool at the basin asking Tony whether Daddy got the job, the boy already knowing the answer
- S9Wendy dries her hands and crosses to answer the ringing phone, the camera panning with her
- S11Wendy sits on the back of a chair, phone to her ear, smiling at the good news
- S13The camera tracks in on Danny's reflection in the mirror as he presses Tony to explain why he fears the hotel
- S17Danny screams in close-up as the vision overwhelms him
- S19The doctor leans over Danny examining his eyes as he calmly explains that Tony lives in his mouth
- S20Over cigarettes on the sofa, Wendy admits Jack dislocated Danny's arm while drunk, then quit drinking
jack's car
The family's yellow VW car interior during the drive up the mountain.
Set Requirements
- •Process/driving rig for windscreen background plates
Key Visual Moments
- S22Jack tells a wide-eyed Danny about the Donner Party resorting to cannibalism as they climb the mountain road
ranger's office
The forest-service ranger station (callsign KDK 1) with radio, filing cabinet and desk, used to contact the hotel.
Set Requirements
- •CB radio base station and desk dressing
Key Visual Moments
- S59The forest ranger answers Wendy's radio call, warning that downed lines may stay out until spring
- S82The ranger agrees to radio the hotel and asks Halloran to call back in twenty minutes
- S90The ranger, phone to ear at his radio, offers to keep trying the silent hotel
halloran's miami apartment
Dick Halloran's apartment in Miami, with a TV and bed, where he senses the family's danger and makes his phone calls.
Set Requirements
- •Bedroom with practical TV (Newswatch broadcast) and telephone
Key Visual Moments
- S72Halloran lies on his bed beneath a TV news report of the Colorado blizzard, his face tightening as he senses something wrong
- S76Halloran dials the Overlook but an operator recording tells him the call cannot be completed
- S81Halloran phones the Forest Service, asking the ranger to radio-check the family at the Overlook
- S89The ranger tells Halloran they got no answer from the hotel, and Halloran's hand goes to his head in worry
denver air travel
Halloran's journey by air to Colorado: the sky, the DC-10 cabin, the airport exterior runway, and the airport interior phone booth in Denver/Stapleton.
Set Requirements
- •DC-10 airliner (exterior plates and cabin mock-up)
- •Airport terminal with telephone booth
Key Visual Moments
- S91A DC-10 airliner cuts across the sky carrying Halloran toward Colorado
- S92Halloran asks the stewardess their arrival time, glancing anxiously at his watch
- S94The DC-10 touches down and rolls along the flare path
- S97Halloran, in a Stapleton phone booth, tells Durkin he needs a Snowcat to reach the Overlook today
durkin's garage
Larry Durkin's snowbound garage near the mountains, with petrol pump, office and counter, where Halloran obtains the Snowcat.
Set Requirements
- •Garage forecourt with petrol pump
- •Office interior with counter and telephone
Key Visual Moments
- S95Durkin leaves a car at the petrol pump and heads into his snowbound garage office
- S96Durkin promises to ready a Snowcat for Halloran, warning the mountain roads are completely blocked
mountain road
The snow-covered mountain roads at night that Halloran drives, first by car then by Snowcat, through the blizzard to the hotel.
Set Requirements
- •Snow-covered road with banks of trees
- •Overturned truck dressing
- •Process/driving rigs for car and Snowcat interiors
Key Visual Moments
- S98Halloran's car pushes through driving snow along the dark mountain road as a radio DJ reports closed passes
- S99Behind the wheel Halloran passes an overturned truck as the radio warns the storm will rage all day
- S109Halloran drives the Snowcat through deep snow between dark banks of trees toward the hotel
- S110Halloran grips the wheel of the Snowcat, wipers beating against the storm
- S117Halloran drives the final stretch of snow road, almost at the hotel
Production Design · Props
axe
HeroJack's murder weapon for the climax; used to destroy doors and kill Halloran. Also appears bloodied in the Grady-girls vision. Needs breakaway/door-rigging and blood versions.
typewriter
HeroJack's writing instrument; close-up reveal of the 'ALL WORK AND NO PLAY MAKES JACK A DULL BOY' manuscript.
manuscript pages ('ALL WORK AND NO PLAY MAKES JACK A DULL BOY')
HeroHundreds of typed pages filling a box, all repeating the single line. Requires multiple printed sheets for close-ups and flicking.
baseball bat
HeroWendy's defensive weapon; she clubs Jack down the stairs with it.
kitchen knife
HeroWendy carries it through the climax; slashes Jack's hand at the bathroom door; Danny also takes it during the REDRUM sequence.
tricycle
HeroDanny's tricycle for the recurring Steadicam corridor sequences; leads him to Room 237 and the Grady girls.
Snowcat
HeroRed snow vehicle; the family's only motorized escape. Jack sabotages the hotel's; Halloran's becomes Wendy and Danny's getaway. Working and 'damaged distributor cap' versions needed.
television set
Portable/standing TVs playing news (storm, missing woman, Newswatch) and cartoons; used as exposition and to track time.
CB radio set
HeroThe hotel's two-way radio (KDK 12), the family's lifeline. Jack rips out its components to disable it; needs a gutted/practical version.
lipstick
HeroDanny uses it to scrawl 'REDRUM' on the door; revealed as 'MURDER' in the mirror.
telephone
Used for the early Jack/Wendy call and Halloran's repeated attempts to reach the hotel and the ranger/Durkin.
breakfast tray (eggs, bacon, orange juice)
Wendy's breakfast-in-bed service for Jack.
darts and dartboard
Danny plays in the games room when he first sees the Grady girls.
doctor's bag and instruments (ophthalmoscope, stethoscope)
Used in the doctor's examination of Danny in Boulder.
cigarettes and lighter
Wendy's recurring cigarettes; continuity prop across the doctor scene and the empty-hotel routine.
rubber ball
HeroJack throws it against the lounge wall; a yellow ball later rolls supernaturally to Danny, luring him to Room 237. Color/continuity to be confirmed.
maze model
HeroScale model of the hedge maze on a lobby table; Jack looms over it as the camera match-cuts to the real maze.
bourbon bottle and glass
Lloyd serves Jack at the Gold Room bar; central to Jack's relapse.
advocaat glass and serviette
Grady spills advocaat on Jack, motivating the move to the men's room for the key conversation.
1921 July 4th Ball photograph
HeroThe final reveal: framed period photo with Jack at its center. Custom hero photo prop.
champagne bottle and skeleton-ball dressing
Cobwebbed skeletons and a champagne bottle in Wendy's ghost-party vision.
Scenes
COLORADO MOUNTAIN (U.S.A.)
isolationAn aerial track forward across a vast lake and mountain range, past an island, opening the film on overwhelming wilderness scale
- Characters
- None
- Wardrobe
- Standard
- VFX/Stunts
- Aerial helicopter tracking shot over lake and mountains
- Notes
- Opening title sequence shot. Source has no scene numbers; this draft is a shot-by-shot post-production script.
- Camera
- Aerial track forward, low over the water
- Lighting
- Flat overcast daylight, cool and even
- Mood
- Vast, ominous
ROAD
forebodingA tiny yellow VW car threads a serpentine mountain road from high above, dwarfed by the landscape
- Characters
- None
- Props
- yellow VW car
- Wardrobe
- Standard
- VFX/Stunts
- Aerial tracking shots of car; car passing through tunnel
- Notes
- Multiple aerial set-ups of the Torrance car driving up to the hotel; camera tracks in on the Overlook to end the sequence.
- Camera
- High aerial tracking, holding the car small in frame
- Lighting
- Bright natural daylight, long shadows of trees
- Mood
- Foreboding, lonely
OVERLOOK HOTEL/LOBBY
arrivalJack crosses the cavernous, deserted hotel lobby toward the reception desk, a small figure swallowed by the space
- Characters
- JACK, RECEPTIONIST
- Props
- reception desk
- Wardrobe
- Standard
- Notes
- Title card 'THE INTERVIEW' precedes this scene. Jack arrives for his appointment with Ullman.
- Camera
- Wide shot, low and central, deep perspective to the desk
- Lighting
- Soft daylight through tall windows, warm interior fill
- Mood
- Hushed, dwarfing
OVERLOOK HOTEL/ULLMAN'S OFFICE
introductionJack shakes hands with Ullman across a sunlit office desk as Susie the secretary looks on
- Characters
- JACK, ULLMAN, SUSIE
- Props
- desk, book, coffee
- Wardrobe
- Standard
- Notes
- Ullman introduces his secretary Susie and asks her to fetch coffee and Bill Watson.
- Camera
- Medium two-shot across the desk
- Lighting
- Natural window daylight, warm and clean
- Mood
- Cordial, brisk
APARTMENT BUILDING/BOULDER
transitionCamera tracks in on the modest Boulder apartment building with the mountains looming behind it
- Characters
- None
- Wardrobe
- Standard
- Notes
- Establishing shot of the family's home in Boulder.
- Camera
- Slow track-in toward the building
- Lighting
- Flat daytime overcast
- Mood
- Plain, looming
JACK & WENDY'S APARTMENT IN BOULDER / LIVING ROOM
uneaseDanny wiggles his forefinger at the table and answers in Tony's voice, the imaginary friend resisting the move to the hotel
- Characters
- DANNY, WENDY, TONY
- Props
- sandwich, book
- Wardrobe
- Standard
- Notes
- First appearance of Tony, Danny's imaginary friend who speaks through his finger. Tony refuses to go to the hotel.
- Camera
- Medium close on the boy at the table
- Lighting
- Soft daylight through a side window
- Mood
- Unsettling, intimate
OVERLOOK HOTEL/ULLMAN'S OFFICE
dreadUllman calmly recounts how the previous caretaker Grady killed his family with an axe and shot himself, while Jack listens unfazed
- Characters
- JACK, ULLMAN, WATSON
- Props
- desk, chairs
- Wardrobe
- Standard
- Notes
- The exposition interview: seasonal closure, isolation, and the Grady murders in the winter of 1970. Jack mentions his wife is a ghost-story and horror addict.
- Camera
- Medium wide, favoring Jack's unreadable reaction
- Lighting
- Bright natural daylight from the window
- Mood
- Civil dread
BOULDER APARTMENT/BATHROOM
premonitionDanny stands on a stool at the basin asking Tony whether Daddy got the job, the boy already knowing the answer
- Characters
- DANNY, TONY
- Props
- stool, basin
- Wardrobe
- Standard
- Notes
- Tony confirms Jack got the job before any call is made.
- Camera
- Medium, slightly low at the boy's level
- Lighting
- Flat bathroom daylight, soft
- Mood
- Hushed premonition
BOULDER KITCHEN/LIVING ROOM
anticipationWendy dries her hands and crosses to answer the ringing phone, the camera panning with her
- Characters
- WENDY
- Props
- telephone, dishes, fridge carton
- Wardrobe
- Standard
- Notes
- Wendy answers the phone; intercut with Jack calling from the hotel.
- Camera
- Pan following her toward the phone
- Lighting
- Bright kitchen daylight
- Mood
- Anticipation
HOTEL - LOBBY
reassuranceJack leans on the reception counter telling Wendy he got the job and she'll love the place
- Characters
- JACK
- Props
- telephone, reception counter
- Wardrobe
- Standard
- Notes
- Phone call intercut with the Boulder apartment.
- Camera
- Medium, the counter line leading into deep empty space
- Lighting
- Soft daylight through tall lobby windows
- Mood
- Buoyant, isolated
BOULDER APARTMENT/LIVING ROOM
reliefWendy sits on the back of a chair, phone to her ear, smiling at the good news
- Characters
- WENDY
- Props
- telephone, chair
- Wardrobe
- Standard
- Notes
- Continuation of the phone-call intercut.
- Camera
- Medium, eye level on the seated figure
- Lighting
- Warm interior daylight
- Mood
- Relief
HOTEL - LOBBY
warmthJack, phone to ear, promises Wendy and Danny will love the beautiful place
- Characters
- JACK
- Props
- telephone, reception desk
- Wardrobe
- Standard
- Notes
- Phone-call intercut continues.
- Camera
- Medium wide, room depth behind him
- Lighting
- Soft daylight, warm fill
- Mood
- Warm, hollow
BOULDER APARTMENT/BATHROOM
dreadThe camera tracks in on Danny's reflection in the mirror as he presses Tony to explain why he fears the hotel
- Characters
- DANNY, TONY
- Props
- mirror, stool, basin
- Wardrobe
- Standard
- Notes
- Danny presses Tony for answers; leads directly into his first vision.
- Camera
- Slow track-in on the mirror reflection
- Lighting
- Flat soft bathroom light
- Mood
- Mounting dread
HOTEL - LOBBY
terrorA torrent of blood gushes from the elevator doors and surges down the corridors toward the lens
- Characters
- None
- Props
- elevator doors
- Wardrobe
- Standard
- VFX/Stunts
- Elevator blood flood effect - vast quantity of stage blood surging toward camera
- Notes
- Danny's vision of the elevators bleeding. The recurring blood-flood motif, recalled later in Wendy's climactic vision.
- Camera
- Low wide, corridor receding to the elevator doors
- Lighting
- Dim corridor light overwhelmed by the red
- Mood
- Apocalyptic terror
HOTEL/CORRIDOR
dreadThe two little Grady girls stand hand in hand in a hotel corridor, motionless
- Characters
- GRADY GIRLS
- Wardrobe
- Two girls in matching pale dresses
- Notes
- First glimpse of the Grady girls inside Danny's vision.
- Camera
- Symmetrical wide, corridor centered on the girls
- Lighting
- Even diffuse corridor light
- Mood
- Uncanny dread
HOTEL/LOBBY
terrorBlood again gushes from the corridors flanking the elevator doors, surging toward camera
- Characters
- None
- Props
- elevator doors
- Wardrobe
- Standard
- VFX/Stunts
- Elevator blood flood effect
- Notes
- Vision intensifies.
- Camera
- Low wide, the doors centered, walls flanking
- Lighting
- Corridor light drowned in red
- Mood
- Escalating terror
BOULDER APARTMENT
panicDanny screams in close-up as the vision overwhelms him
- Characters
- DANNY
- Wardrobe
- Standard
- Notes
- Danny's faint/seizure that prompts the doctor's visit.
- Camera
- Extreme close-up on the boy's face
- Lighting
- Soft flat daylight
- Mood
- Panic
HOTEL/LOBBY
terrorThe blood gushes up into the lens and blacks out the frame as the doctor's voice bridges into the next scene
- Characters
- DOCTOR
- Props
- elevator doors
- Wardrobe
- Standard
- VFX/Stunts
- Elevator blood flood effect - blood blacks out lens
- Notes
- Sound bridge: the DOCTOR's voice ('hold your eyes still') carries over the black-out into the bedroom.
- Camera
- Low, red rising to fill and black out the frame
- Lighting
- Engulfing red, then darkness
- Mood
- Drowning terror
BOULDER APARTMENT/DANNY'S BEDROOM
concernThe doctor leans over Danny examining his eyes as he calmly explains that Tony lives in his mouth
- Characters
- DOCTOR, DANNY, WENDY
- Props
- ophthalmoscope, doctor's bag, stethoscope, bed
- Wardrobe
- Standard
- Notes
- Danny describes Tony; Wendy explains he is an imaginary friend.
- Camera
- Medium close over the boy on the bed
- Lighting
- Warm bedside daylight, gentle
- Mood
- Tender concern
CORRIDOR/LIVING ROOM
confessionOver cigarettes on the sofa, Wendy admits Jack dislocated Danny's arm while drunk, then quit drinking
- Characters
- DOCTOR, WENDY
- Props
- sofa, cigarettes, lighter
- Wardrobe
- Standard
- Notes
- Key backstory: Jack's drinking, the injury to Danny's shoulder, and his five months sober. Recalled in Jack's later bar monologue to Lloyd.
- Camera
- Medium two-shot across the coffee table
- Lighting
- Soft window daylight, hazed with smoke
- Mood
- Confessional unease
COLORADO MOUNTAINS
journeyCamera tracks forward over treetops on the mountainside down to Jack's car on the road below
- Characters
- None
- Props
- Jack's car
- Wardrobe
- Standard
- VFX/Stunts
- Aerial tracking shot
- Notes
- Title card 'CLOSING DAY' precedes this sequence. The family's drive up to the Overlook begins.
- Camera
- Aerial track forward and down over treetops to the road
- Lighting
- Bright mountain daylight
- Mood
- Journey, smallness
JACK'S CAR
forebodingJack tells a wide-eyed Danny about the Donner Party resorting to cannibalism as they climb the mountain road
- Characters
- WENDY, JACK, DANNY
- Props
- car
- Wardrobe
- Standard
- VFX/Stunts
- Process/driving shots through windscreen
- Notes
- The Donner Party cannibalism conversation; Danny says he saw it on TV.
- Camera
- Wide from the dashboard, all three in frame
- Lighting
- Natural daylight through the windscreen
- Mood
- Foreboding, queasy
COLORADO MOUNTAINS
journeyHigh-angle aerial of Jack's car snaking along the mountainside road
- Characters
- None
- Props
- Jack's car
- Wardrobe
- Standard
- VFX/Stunts
- Aerial tracking shot
- Notes
- Drive continues toward the hotel.
- Camera
- High aerial tracking the car along the road
- Lighting
- Bright daylight, hard shadows of pine
- Mood
- Lonely, ascending
OVERLOOK HOTEL
arrivalCars parked outside the grand facade of the Overlook on closing day
- Characters
- None
- Props
- parked cars
- Wardrobe
- Standard
- Notes
- Establishing the hotel exterior.
- Camera
- Wide establishing of the full facade
- Lighting
- Flat overcast daylight
- Mood
- Imposing arrival
OVERLOOK HOTEL/LOBBY
introductionUllman and Watson cross the busy closing-day lobby to greet Jack as departing staff carry out luggage
- Characters
- ULLMAN, WATSON, JACK
- Props
- luggage, floor cleaner
- Wardrobe
- Standard
- Notes
- Jack's family is touring; Watson is sent to move the Torrances' things to their apartment.
- Camera
- Wide, tracking the men across the busy lobby
- Lighting
- Soft daylight, warm interior fill
- Mood
- Busy, transitional
HOTEL/COLORADO LOUNGE
wonderThe group crosses the soaring Colorado Lounge with its Navajo and Apache motifs as Wendy marvels at the hotel
- Characters
- ULLMAN, WENDY, JACK, WATSON
- Wardrobe
- Standard
- Notes
- Ullman recounts the hotel's illustrious past and famous guests.
- Camera
- Wide, the group small against the soaring room
- Lighting
- Flooding natural light from tall windows
- Mood
- Awed grandeur
HOTEL GAMES ROOM
uncannyDanny pulls darts from the board and turns to see the two Grady girls watching from an open doorway, who silently leave
- Characters
- DANNY, GRADY GIRLS
- Props
- darts, dartboard, chair
- Wardrobe
- Two girls in matching dresses
- Notes
- Danny encounters the Grady girls again in the games room.
- Camera
- Medium, the boy foreground, girls framed in the doorway beyond
- Lighting
- Even interior daylight
- Mood
- Uncanny stillness
HOTEL/CARETAKER'S APARTMENT CORRIDOR
transitionUllman leads the couple down the staff-wing corridor to their quarters as more departing girls wave goodbye
- Characters
- ULLMAN, WENDY, JACK
- Props
- luggage bags
- Wardrobe
- Standard
- Notes
- Ullman explains none of the other bedrooms are heated in winter.
- Camera
- Tracking the group down the narrow corridor
- Lighting
- Plain overhead service-wing light
- Mood
- Transitional
HOTEL/JACK'S APARTMENT
domestic warmthJack peers into the small bedroom and pronounces it 'perfect for a child' as the family settles into the cosy staff apartment
- Characters
- ULLMAN, WENDY, JACK
- Props
- bed
- Wardrobe
- Standard
- Notes
- The Torrance apartment: living room, bedroom, bathroom, and Danny's small bedroom. Becomes the climactic axe-attack location.
- Camera
- Medium, Jack framed in the bedroom doorway
- Lighting
- Warm cosy interior lamplight
- Mood
- Domestic warmth
HOTEL/THE MAZE
ominous charmUllman walks the family along the thirteen-foot-high hedge maze, warning he wouldn't enter without an hour to find his way out
- Characters
- ULLMAN, WENDY, JACK, WATSON
- Props
- hedge maze, red Snowcat
- Wardrobe
- Standard
- Notes
- Introduces the hedge maze and the Snowcat. Ullman notes the hotel is built on an Indian burial ground. The maze becomes the site of Jack's death.
- Camera
- Wide, group dwarfed by the hedge walls
- Lighting
- Cool overcast daylight
- Mood
- Ominous charm
HOTEL BALLROOM/CORRIDOR
introductionIn the pink-and-gold ballroom Ullman introduces head chef Dick Halloran, who shakes hands warmly with the Torrances
- Characters
- ULLMAN, JACK, WATSON, WENDY, HALLORAN
- Props
- shuttered bar
- Wardrobe
- Standard
- Notes
- The Gold Ballroom and its bar are introduced; Ullman notes all liquor is removed for the winter. Jack: 'We don't drink.' Halloran is introduced.
- Camera
- Medium group shot in the ornate ballroom
- Lighting
- Warm decorative ballroom light
- Mood
- Cordial introduction
HOTEL - BALLROOM
logisticsSusie leads Danny across the ballroom to his parents, and Ullman suggests Halloran show Wendy the kitchen
- Characters
- SUSIE, DANNY, JACK, HALLORAN, WATSON, WENDY, ULLMAN
- Wardrobe
- Standard
- Notes
- The party splits: Halloran takes Wendy and Danny to the kitchen; Ullman continues with Jack.
- Camera
- Medium wide, the group splitting into two parties
- Lighting
- Warm ballroom light
- Mood
- Busy logistics
HOTEL - KITCHEN
warmthHalloran leads Wendy through the vast kitchen as she jokes she'll need breadcrumbs to find her way out
- Characters
- WENDY, DANNY, HALLORAN
- Props
- kitchen equipment, walk-in freezer door
- Wardrobe
- Standard
- Notes
- Halloran begins the kitchen tour and renames Wendy from Winifred. The kitchen is the climactic refuge and Halloran's death site.
- Camera
- Tracking the trio down the kitchen aisle
- Lighting
- Bright even fluorescent kitchen light
- Mood
- Warm, sprawling
HOTEL - FREEZER
warmthHalloran gestures around the walk-in freezer stacked with meat, calling Danny 'Doc' for the first time
- Characters
- HALLORAN, WENDY, DANNY
- Props
- meat stores, rib roasts, lamb
- Wardrobe
- Standard
- Notes
- Halloran first calls Danny 'Doc' - a name only the family uses, hinting at his shining.
- Camera
- Medium wide inside the freezer, door behind the family
- Lighting
- Cold flat freezer strip-light
- Mood
- Chilly warmth
HOTEL - KITCHEN
suspicionWendy presses Halloran on how he knew they call Danny 'Doc', and he deflects with a Bugs Bunny joke
- Characters
- DANNY, WENDY, HALLORAN
- Wardrobe
- Standard
- Notes
- Wendy notices Halloran knew the nickname; he deflects and moves on to the storeroom.
- Camera
- Medium two-shot, favoring the mother's frown
- Lighting
- Bright even kitchen light
- Mood
- Flickering suspicion
HOTEL - STOREROOM
telepathyAmid the stocked dry-goods shelves, Halloran silently offers Danny ice cream by thought transfer while talking aloud about cereals
- Characters
- HALLORAN, DANNY, WENDY
- Props
- dried goods, canned goods, cereal boxes
- Wardrobe
- Standard
- Notes
- Halloran's telepathic 'thought transfer' to Danny about ice cream. This dry-goods storeroom is also where Wendy later locks Jack.
- Camera
- Medium, chef and boy framed by towering shelves
- Lighting
- Dim overhead storeroom light
- Mood
- Secret telepathy
HOTEL KITCHEN
transitionThe men return from the basement and Ullman borrows Wendy, leaving Halloran to take Danny for ice cream
- Characters
- HALLORAN, WENDY, DANNY, ULLMAN, JACK, WATSON
- Props
- storeroom door
- Wardrobe
- Standard
- Notes
- Wendy rejoins the men for the basement tour; Halloran keeps Danny for the private shining conversation.
- Camera
- Wide, the group splitting across the kitchen
- Lighting
- Bright even kitchen light
- Mood
- Transitional
HOTEL - GREEN CORRIDOR
forebodingWalking the green corridor, Ullman remarks that by five o'clock the hotel will be empty as a ghost ship
- Characters
- WENDY, ULLMAN, JACK, WATSON
- Wardrobe
- Standard
- Notes
- Wendy: 'Just like a ghost ship, huh?' Foreshadows the coming isolation.
- Camera
- Wide tracking down the green corridor
- Lighting
- Even diffuse corridor light
- Mood
- Foreboding
HOTEL - KITCHEN
revelationHalloran quietly tells Danny about 'the shining' and warns him to stay out of Room 237
- Characters
- HALLORAN, DANNY
- Props
- kitchen table
- Wardrobe
- Standard
- Notes
- The central exposition of the shining: traces left behind, places that shine, and the warning about Room 237. Danny intuits Halloran's fear of 237.
- Camera
- Intimate medium two-shot, close on both faces
- Lighting
- Soft warm pool over the table, kitchen dim beyond
- Mood
- Quiet revelation
OVERLOOK HOTEL
isolationThe Overlook stands alone with the mountain behind it after a month has passed
- Characters
- None
- Wardrobe
- Standard
- Notes
- Title card 'A MONTH LATER' precedes this. The family is now alone in the hotel.
- Camera
- Wide establishing, hotel centered and alone
- Lighting
- Cool flat daylight
- Mood
- Sealed isolation
OVERLOOK HOTEL - LOBBY
routineWendy pushes a service trolley through the deserted corridors and into the lobby
- Characters
- WENDY
- Props
- service trolley
- Wardrobe
- Standard
- Notes
- The empty-hotel daily routine begins.
- Camera
- Wide, the woman small against the empty lobby
- Lighting
- Soft daylight through tall windows
- Mood
- Solitary routine
HOTEL - KITCHEN & LOUNGE
uneaseDanny pedals his tricycle from kitchen to lounge and back, the camera gliding low behind him through the empty halls
- Characters
- DANNY
- Props
- tricycle
- Wardrobe
- Standard
- VFX/Stunts
- Steadicam tracking of tricycle
- Notes
- The recurring tricycle Steadicam motif establishing the geometry of the empty hotel.
- Camera
- Low gliding Steadicam, following close behind the trike
- Lighting
- Even daytime interior light
- Mood
- Restless unease
HOTEL - CORRIDOR TO TORRANCE'S APARTMENT
routineWendy pushes the breakfast trolley along the corridor to the apartment door
- Characters
- WENDY
- Props
- trolley, breakfast tray
- Wardrobe
- Standard
- Notes
- Leading into Jack's late-morning breakfast.
- Camera
- Medium, the corridor receding to the door
- Lighting
- Plain even corridor light
- Mood
- Quiet routine
HOTEL - TORRANCE'S APARTMENT
deja vuWendy brings Jack breakfast in bed at 11:30 as he says he's never been this happy, that he felt he'd been here before
- Characters
- JACK, WENDY
- Props
- breakfast tray, orange juice, eggs and bacon, mirror
- Wardrobe
- Standard
- Notes
- Jack's eerie deja vu speech: he knew what was around every corner. First sign of his attachment to the hotel.
- Camera
- Medium across the bed, favoring Jack's face
- Lighting
- Warm late-morning window light
- Mood
- Uneasy déjà vu
HOTEL - LOUNGE
stagnationA blank sheet sits in the typewriter as the camera tilts up to Jack throwing a ball against the lounge wall instead of writing
- Characters
- JACK
- Props
- typewriter, rubber ball
- Wardrobe
- Standard
- Notes
- Jack's writer's block: throwing the ball against the wall. The typewriter becomes a key motif (the 'ALL WORK' pages).
- Camera
- Tilt up from typewriter to the ball-throwing man
- Lighting
- Flooding daylight from tall windows
- Mood
- Stagnation
HOTEL - MAZE
playWendy chases Danny from the hotel into the hedge maze, the camera panning with their footrace to the entrance
- Characters
- WENDY, DANNY
- Props
- maze plan board
- Wardrobe
- Wendy and Danny in winter coats
- Notes
- Wendy and Danny play in the maze. Camera tracks onto the maze plan board.
- Camera
- Pan following the footrace to the maze entrance
- Lighting
- Cool flat daylight
- Mood
- Playful
MAZE
tendernessMother and son wind deep into the maze hand in hand, hitting a dead end before turning back
- Characters
- WENDY, DANNY
- Wardrobe
- Standard
- Notes
- Inside the maze with Wendy and Danny; intercut with Jack at the maze model. Note: source slug reads 'INT. MAZE' though the maze is an exterior hedge set.
- Camera
- Medium, following the pair along the hedge passage
- Lighting
- Cool diffused daylight in the maze shadow
- Mood
- Tender enclosure
HOTEL - LOBBY
menaceJack leans over the scale model of the maze, gazing down as if godlike upon his wife and son inside it
- Characters
- JACK
- Props
- maze model, rubber ball
- Wardrobe
- Standard
- Notes
- Jack studies the maze model - implied match-cut to the aerial of Wendy and Danny inside the real maze.
- Camera
- High angle favoring Jack bent over the model
- Lighting
- Soft lobby daylight, faint shadow on his face
- Mood
- Cold menace
MAZE
vulnerabilityFrom high overhead Wendy and Danny move as tiny figures through the green maze as the camera descends
- Characters
- WENDY, DANNY
- Wardrobe
- Standard
- VFX/Stunts
- High-angle crane/aerial of maze
- Notes
- Aerial of the pair in the maze, intercut with Jack at the model.
- Camera
- High crane/aerial descending over the maze
- Lighting
- Cool overcast daylight from above
- Mood
- Watched vulnerability
HOTEL
transitionThe hotel sits against the mountain at dusk
- Characters
- None
- Wardrobe
- Standard
- Notes
- Title card 'TUESDAY' precedes this. Time-passage establishing shot.
- Camera
- Wide establishing at dusk
- Lighting
- Fading dusk sky, faint warm window light
- Mood
- Encroaching night
HOTEL - KITCHEN
creeping dreadWendy opens a can in the kitchen as a portable TV reports a missing Aspen woman and an incoming snowstorm
- Characters
- WENDY
- Props
- portable TV, can, bowl
- Wardrobe
- Standard
- Notes
- News broadcast about a missing woman (Susan Robertson) and the approaching storm. Establishes the coming snow-in.
- Camera
- Medium, the woman and TV in the dim kitchen
- Lighting
- Low ambient dusk with cold TV glow
- Mood
- Creeping dread
OVERLOOK HOTEL - CORRIDORS
temptationDanny slows his tricycle outside Room 237, reaches for the handle, and finds the door locked
- Characters
- DANNY
- Props
- tricycle, Room 237 door
- Wardrobe
- Standard
- VFX/Stunts
- Steadicam tricycle tracking
- Notes
- Danny is drawn to Room 237; the door won't open. Brief flash of the Grady girls. The room becomes the site of the bathtub apparition.
- Camera
- Low Steadicam halting behind the trike at the door
- Lighting
- Even quiet corridor light
- Mood
- Forbidden pull
HOTEL - LOUNGE
crueltyJack erupts at Wendy, ordering her never to interrupt his writing and to get the fuck out
- Characters
- JACK, WENDY
- Props
- typewriter, paper
- Wardrobe
- Standard
- Notes
- Jack's first overt verbal abuse; the new 'rule' about interrupting his work. Marks his turn.
- Camera
- Medium, low and tight on the looming man
- Lighting
- Hard pooled lamplight, deep night shadow
- Mood
- Vicious cruelty
HOTEL
fleeting joyWendy flees laughing as Danny pelts her with snowballs in front of the hotel
- Characters
- WENDY, DANNY
- Props
- snowballs
- Wardrobe
- Winter coats
- Notes
- Title card 'THURSDAY' precedes this. A last moment of normal family play.
- Camera
- Wide, following the chase across the snow
- Lighting
- Bright flat snow-bounced daylight
- Mood
- Fleeting joy
HOTEL - LOUNGE
isolationJack watches from the window as Wendy and Danny play in the snow, the camera tracking in to his unreadable face
- Characters
- JACK
- Wardrobe
- Standard
- Notes
- Jack observes his family from inside, separated from their joy.
- Camera
- Slow track-in on Jack at the window
- Lighting
- Cold window light against dim interior
- Mood
- Separating isolation
HOTEL
isolationThe hotel sits beyond snowy trees in the foreground
- Characters
- None
- Wardrobe
- Standard
- Notes
- Title card 'SATURDAY' precedes this. Time-passage establishing shot.
- Camera
- Wide, snowy branches framing the distant hotel
- Lighting
- Flat cold winter daylight
- Mood
- Deepening isolation
HOTEL - LOUNGE
obsessionFrom a high angle Jack sits alone typing at his table in the cavernous lounge
- Characters
- JACK
- Props
- typewriter
- Wardrobe
- Standard
- Notes
- Jack absorbed in his 'writing.'
- Camera
- High angle, Jack small at his table below
- Lighting
- Flooding daylight from the tall windows
- Mood
- Obsessive solitude
HOTEL - LOBBY & OFFICE
concernWendy discovers the dead switchboard, then crosses to the office radio to call the rangers
- Characters
- WENDY
- Props
- switchboard, headset, radio set, microphone
- Wardrobe
- Standard
- Notes
- Phones are down; Wendy uses the CB radio (callsign KDK 12). Sets up the radio that Jack later sabotages.
- Camera
- Medium following her to the radio desk
- Lighting
- Soft office daylight
- Mood
- Rising concern
RANGER'S OFFICE
isolationThe forest ranger answers Wendy's radio call, warning that downed lines may stay out until spring
- Characters
- RANGER
- Props
- radio, microphone, filing cabinet
- Wardrobe
- Standard
- Notes
- Ranger station (KDK 1). Intercut with Wendy in the hotel office across several radio exchanges; consolidated here as one location.
- Camera
- Medium on the ranger at his radio desk
- Lighting
- Plain office daylight
- Mood
- Matter-of-fact isolation
HOTEL - OFFICE
false calmWendy perches on a cabinet, foot up, chatting easily with the ranger about the worst storm in years
- Characters
- WENDY
- Props
- radio, microphone
- Wardrobe
- Standard
- Notes
- Wendy's side of the radio conversation. Ranger advises leaving the radio on at all times.
- Camera
- Medium, the woman perched at the radio
- Lighting
- Soft office daylight
- Mood
- False calm
HOTEL - GREEN CORRIDOR
uneaseDanny pedals his tricycle down the green corridor and out of frame, leaving the camera gliding on alone
- Characters
- DANNY
- Props
- tricycle
- Wardrobe
- Standard
- VFX/Stunts
- Steadicam tricycle tracking
- Notes
- Leading into Danny's encounter with the Grady girls.
- Camera
- Low Steadicam gliding on after the trike exits frame
- Lighting
- Even green-tinged corridor light
- Mood
- Abandoning unease
HOTEL - CORRIDOR
horrorThe Grady girls invite Danny to play 'for ever and ever' as flash-cuts reveal their axe-murdered bodies sprawled in blood
- Characters
- DANNY, GRADY GIRLS
- Props
- bloodstained axe
- Wardrobe
- Grady girls in matching dresses
- VFX/Stunts
- Blood and gore makeup; bloodstained walls and floor
- Notes
- The full Grady-girls apparition: 'Come and play with us... for ever and ever.' Tony reassures Danny it's like pictures in a book.
- Camera
- Symmetrical corridor wide, hard cut to the tableau
- Lighting
- Even corridor light, the flash starker and colder
- Mood
- Horror
OVERLOOK HOTEL - LOBBY
domestic tensionWendy and Danny watch a film on TV in the lobby; Danny asks to fetch his fire-engine from the room where Jack sleeps
- Characters
- WENDY, DANNY
- Props
- television set
- Wardrobe
- Standard
- Notes
- Title card 'MONDAY' precedes this. Danny leaves to get his toy, walking into Jack's room.
- Camera
- Medium two-shot before the TV
- Lighting
- Warm lobby light with cool screen glow
- Mood
- Domestic tension
HOTEL - JACK'S APARTMENT
menace beneath tendernessJack sits Danny on his knee, vowing he'd never hurt him, then asks if Wendy ever said he would
- Characters
- DANNY, JACK
- Props
- bed
- Wardrobe
- Standard
- Notes
- Jack's unsettling 'I love you... I'd never hurt you' scene with Danny. He wishes they could stay 'for ever and ever.'
- Camera
- Medium close, tight on father and son
- Lighting
- Soft warm bedside light, slightly hardened
- Mood
- Menace beneath tenderness
HOTEL
isolationThe snow-buried hotel shows three lit windows against the dark
- Characters
- None
- Wardrobe
- Standard
- Notes
- Title card 'WEDNESDAY' precedes this. Night establishing shot.
- Camera
- Wide night establishing of the snowbound hotel
- Lighting
- Dark night, faint snow glow, warm window light
- Mood
- Engulfing isolation
HOTEL - CORRIDOR TO ROOM 237
luredA yellow ball rolls to Danny's toy trucks from nowhere; he follows it down the corridor to find Room 237's door standing open
- Characters
- DANNY
- Props
- toy cars and trucks, yellow ball, Room 237 door
- Wardrobe
- Standard
- Notes
- The hotel lures Danny into Room 237 with the rolling ball. Camera tracks into the open room.
- Camera
- Low on the boy, then tracking toward the open door
- Lighting
- Even corridor light, the open room darker beyond
- Mood
- Lured
HOTEL - BOILER ROOM
alarmWendy checks the boiler dials, then freezes as she hears Jack crying out in his sleep
- Characters
- WENDY
- Props
- boilers, dials, clipboard, switchboard
- Wardrobe
- Standard
- Notes
- Wendy's boiler-room duty; she hears Jack's nightmare and runs to him.
- Camera
- Medium, the woman among pipes and gauges
- Lighting
- Dim utilitarian boiler-room light
- Mood
- Alarm
HOTEL - LOUNGE
tormentJack slumps at his writing table, head down, groaning and crying out in a nightmare
- Characters
- JACK
- Props
- writing table, typewriter
- Wardrobe
- Standard
- Notes
- Jack's nightmare in the lounge; Wendy rushes to wake him.
- Camera
- Medium, slightly high on the slumped figure
- Lighting
- Low pooled lamplight, heavy shadow
- Mood
- Torment
HOTEL - CORRIDOR TO LOUNGE
ruptureJack confesses he dreamed he killed and dismembered his family; then Wendy sees the bruises on Danny's neck and accuses Jack
- Characters
- WENDY, JACK, DANNY
- Props
- table, chair
- Wardrobe
- Standard
- Notes
- Jack's dismemberment dream confession; Danny arrives marked at the neck (from Room 237); Wendy accuses Jack and flees with Danny. Jack storms off to the Gold Room.
- Camera
- Medium three-shot, favoring the wife between them
- Lighting
- Cool flat corridor light
- Mood
- Rupture
HOTEL BALLROOM CORRIDOR
descentJack mutters and flails down the corridor past the 'THE GOLD ROOM' sign, switching on the lights toward a now-glowing bar
- Characters
- JACK
- Props
- 'THE GOLD ROOM' trestle sign
- Wardrobe
- Standard
- Notes
- Jack heads to the empty ballroom bar, where the supernatural bartender Lloyd appears.
- Camera
- Tracking with Jack toward the glowing room
- Lighting
- Dim hall yielding to warm spreading light ahead
- Mood
- Descent
HOTEL - BALLROOM
seductionJack pleads 'God, I'd give anything for a drink,' lowers his hands, and the ghostly bartender Lloyd is suddenly there
- Characters
- JACK, LLOYD, WENDY
- Props
- bar, bourbon bottle, glass, ice, wallet
- Wardrobe
- Lloyd in red bartender's jacket
- Notes
- Jack and Lloyd: 'White man's burden.' Jack rants about the accident with Danny (recalled from Wendy's account to the doctor). Wendy bursts in about the crazy woman who strangled Danny.
- Camera
- Medium across the bar, favoring the reveal
- Lighting
- Warm intimate bar light, glints on glass
- Mood
- Seduction
MIAMI APARTMENT
premonitionHalloran lies on his bed beneath a TV news report of the Colorado blizzard, his face tightening as he senses something wrong
- Characters
- HALLORAN
- Props
- television set, bed
- Wardrobe
- Standard
- Notes
- Halloran in Miami watching the Colorado storm news. Sets up his telepathic alarm. Same apartment recurs across his phone-call scenes.
- Camera
- Medium, low across the bed toward the TV
- Lighting
- Warm lamp glow against cold TV light
- Mood
- Premonition
OVERLOOK HOTEL - CORRIDOR
dreadThe door of Room 237 stands open in the empty corridor
- Characters
- None
- Props
- Room 237 door
- Wardrobe
- Standard
- Notes
- Beginning the Room 237 flashback/sequence intercut with Danny's bedroom.
- Camera
- Wide symmetrical corridor centered on the open door
- Lighting
- Dim nocturnal corridor light, dark beyond the door
- Mood
- Dread
HOTEL - DANNY'S BEDROOM
traumaDanny shakes his head violently in close-up as the woman's laughter echoes from Room 237
- Characters
- DANNY
- Wardrobe
- Standard
- Notes
- Danny reacting, intercut with the Room 237 bathtub apparition.
- Camera
- Extreme close-up on the boy's shaking head
- Lighting
- Cool dim nocturnal light
- Mood
- Trauma
HOTEL - ROOM 237
revulsionJack embraces the beautiful young woman from the bath, then recoils as her reflection in the mirror reveals a laughing, scarred corpse
- Characters
- JACK, YOUNG LADY, ELDERLY WOMAN
- Props
- bathtub, shower curtain, mirror
- Wardrobe
- Young Lady nude; Elderly Woman nude with scars and decay makeup
- VFX/Stunts
- Old-age and decomposition prosthetic makeup; mirror reveal
- Notes
- The Room 237 bathtub woman: young then rotting. Jack backs out, locks the door, and later lies to Wendy that he saw nothing. The same room Danny entered earlier.
- Camera
- Medium favoring the mirror reveal behind the embrace
- Lighting
- Cold sickly bathroom light, greenish cast
- Mood
- Revulsion
MIAMI APARTMENT
frustrationHalloran dials the Overlook but an operator recording tells him the call cannot be completed
- Characters
- HALLORAN
- Props
- telephone
- Wardrobe
- Standard
- Notes
- Halloran's first failed attempt to reach the hotel.
- Camera
- Medium on the chef with the phone
- Lighting
- Warm low lamplight
- Mood
- Frustration
HOTEL - JACK'S APARTMENT
confrontationJack lies that he found nothing in Room 237, then turns vicious when Wendy says they must get Danny out of the hotel
- Characters
- WENDY, JACK
- Props
- chain lock, bed
- Wardrobe
- Standard
- Notes
- Jack denies the woman; argues that Danny hurt himself. Wendy insists they leave. Jack explodes about his work and contract. Intercut with Danny's room and 'MURDER' on the door / blood flood.
- Camera
- Medium two-shot, favoring Jack's hardening face
- Lighting
- Low warm lamplight gone cold
- Mood
- Confrontation
OVERLOOK HOTEL - DANNY'S BEDROOM
dreadDanny lies rigid and awake, mouth wide open, as 'MURDER' appears scrawled backwards on the door behind him
- Characters
- DANNY
- Props
- bed, door with 'MURDER' reversed
- Wardrobe
- Standard
- Notes
- Danny in a trance; the reversed 'MURDER' (REDRUM) door first appears. Intercut with the parents' argument and the blood-flood vision.
- Camera
- Medium, boy in foreground, marked door behind
- Lighting
- Cold low nocturnal light
- Mood
- Dread
HOTEL - KITCHEN
furyIn a rage Jack sweeps the coffee pot and stove rings to the floor and kicks them as he storms out
- Characters
- JACK
- Props
- coffee pot, stove rings
- Wardrobe
- Standard
- Notes
- Jack's tantrum in the kitchen; the scattered pots reappear later when Wendy stumbles through them.
- Camera
- Wide, following the raging figure across the kitchen
- Lighting
- Cold flat night kitchen light
- Mood
- Fury
HOTEL CORRIDOR LEADING TO BALLROOM
uncannyAn empty corridor strewn with balloons and streamers, the camera gliding forward toward the unseen party
- Characters
- None
- Props
- balloons, streamers
- Wardrobe
- Standard
- Notes
- The hotel's ghostly party begins to manifest, leading into the Gold Room ball.
- Camera
- Slow forward glide through the decorated corridor
- Lighting
- Dim warm corridor light, faint glow ahead
- Mood
- Uncanny festivity
MIAMI - HALLORAN'S APARTMENT
rising alarmHalloran phones the Forest Service, asking the ranger to radio-check the family at the Overlook
- Characters
- HALLORAN, RANGER
- Props
- telephone
- Wardrobe
- Standard
- Notes
- Halloran calls the ranger to check on the Torrances; intercut with the Ranger's office.
- Camera
- Medium on the chef mid-call
- Lighting
- Warm low lamplight
- Mood
- Rising alarm
RANGER'S OFFICE
procedureThe ranger agrees to radio the hotel and asks Halloran to call back in twenty minutes
- Characters
- RANGER
- Props
- radio, telephone
- Wardrobe
- Standard
- Notes
- Ranger's side of Halloran's call.
- Camera
- Medium on the ranger at his desk
- Lighting
- Plain low office light
- Mood
- Procedure
HOTEL CORRIDOR & BALLROOM
corruptionAt the crowded ghost ball a waiter who reveals himself as Delbert Grady tells Jack he must 'correct' his wife and son
- Characters
- JACK, LLOYD, GRADY
- Props
- bar, advocaat glass, serviette, drinks tray
- Wardrobe
- Grady in white waiter's jacket, Jack in everyday clothes among formally dressed 1920s guests
- Notes
- The Gold Room ball: Lloyd serves Jack 'on the house'; Grady spills advocaat and leads Jack to the men's room. Contains a racial slur in Grady's dialogue. Jack identifies Grady as the former caretaker who killed his family.
- Camera
- Medium in the crowd, favoring waiter and Jack
- Lighting
- Warm period ballroom glow
- Mood
- Corruption
MEN'S TOILET
indoctrinationIn the blood-red men's room Grady insists Jack has always been the caretaker and that his son is bringing an outside party in
- Characters
- JACK, GRADY
- Props
- basins, tap, serviette, drinks tray
- Wardrobe
- Grady in white waiter's jacket
- Notes
- The key Grady scene: 'You have always been the caretaker.' Grady reveals Danny is contacting Halloran and urges Jack to 'correct' his family, as Grady did his own. Contains a racial slur.
- Camera
- Medium two-shot among the red basins and mirrors
- Lighting
- Even red-saturated washroom light
- Mood
- Indoctrination
HOTEL - JACK'S APARTMENT
possessionAs Wendy plots their escape, Danny sits up croaking 'Red Rum' in Tony's flat voice, no longer himself
- Characters
- WENDY, DANNY, TONY
- Props
- cigarette, bed
- Wardrobe
- Standard
- Notes
- Wendy schemes to use the Snowcat and radio to escape. Danny, as Tony, begins chanting 'Red Rum' (MURDER backwards).
- Camera
- Medium, mother foreground, the boy rising behind
- Lighting
- Low warm lamplight, hazed with smoke
- Mood
- Possession
DANNY'S BEDROOM
dreadTony tells Wendy 'Danny's gone away, Mrs. Torrance' as she tries in vain to wake her son
- Characters
- DANNY, WENDY, TONY
- Props
- bed
- Wardrobe
- Standard
- Notes
- Tony has taken over; Danny 'can't wake up.' Wendy strokes his hair.
- Camera
- Medium close over the bed
- Lighting
- Cool dim nocturnal light
- Mood
- Hollow dread
HOTEL LOBBY
sabotageJack enters the office as the ranger's radio call goes unanswered, and he starts to unscrew the set
- Characters
- JACK, RANGER
- Props
- radio set
- Wardrobe
- Standard
- Notes
- Jack hears the ranger calling KDK 12 and moves to disable the radio. RANGER heard only over the radio (voice).
- Camera
- Medium on Jack at the radio set
- Lighting
- Dim office night light, faint dial glow
- Mood
- Sabotage
HOTEL - OFFICE
entrapmentJack rips the internal components out of the CB radio, cutting the family's last link to the outside world
- Characters
- JACK
- Props
- radio set, radio components
- Wardrobe
- Standard
- Notes
- Jack destroys the radio, sealing them in. RANGER heard over the radio only.
- Camera
- Medium close on the hands and gutted radio
- Lighting
- Dim office night light
- Mood
- Entrapment
MIAMI - HALLORAN'S APARTMENT
decisionThe ranger tells Halloran they got no answer from the hotel, and Halloran's hand goes to his head in worry
- Characters
- HALLORAN, RANGER
- Props
- telephone
- Wardrobe
- Standard
- Notes
- Halloran learns the hotel won't answer; resolves to fly to Colorado. Intercut with the Ranger's office.
- Camera
- Medium on the chef, hand to head
- Lighting
- Warm low lamplight
- Mood
- Grim resolve
RANGER'S OFFICE
concernThe ranger, phone to ear at his radio, offers to keep trying the silent hotel
- Characters
- RANGER
- Props
- radio, telephone
- Wardrobe
- Standard
- Notes
- Ranger's side of the second Halloran call.
- Camera
- Medium on the ranger at the radio
- Lighting
- Plain dim office light
- Mood
- Concern
SKY
rescue underwayA DC-10 airliner cuts across the sky carrying Halloran toward Colorado
- Characters
- None
- Props
- DC-10 airliner
- Wardrobe
- Standard
- Notes
- Title card '8 a.m.' precedes this. Halloran's journey west begins.
- Camera
- Wide aerial of the jet against open sky
- Lighting
- Bright high-altitude daylight
- Mood
- Rescue underway
D.C.10
urgencyHalloran asks the stewardess their arrival time, glancing anxiously at his watch
- Characters
- HALLORAN, STEWARDESS
- Props
- wristwatch, airline seat
- Wardrobe
- Standard
- Notes
- Halloran in flight, due in Denver at 8:20.
- Camera
- Medium on the chef in his seat
- Lighting
- Even soft cabin light
- Mood
- Suppressed urgency
HOTEL - LOUNGE
menaceThrough the lounge entrance Jack sits typing alone, the camera creeping toward his back
- Characters
- JACK
- Props
- typewriter
- Wardrobe
- Standard
- Notes
- Brief insert of Jack at the typewriter, intercut with Halloran's journey.
- Camera
- Slow creeping push-in toward Jack's back
- Lighting
- Cool daylight from the tall lounge windows
- Mood
- Menace
AIRPORT
arrivalThe DC-10 touches down and rolls along the flare path
- Characters
- None
- Props
- DC-10 airliner
- Wardrobe
- Standard
- Notes
- Halloran lands at Stapleton (Denver).
- Camera
- Wide of the jet on the runway
- Lighting
- Flat overcast daylight
- Mood
- Arrival
DURKIN'S GARAGE
transitionDurkin leaves a car at the petrol pump and heads into his snowbound garage office
- Characters
- DURKIN
- Props
- petrol pump, car
- Wardrobe
- Standard
- Notes
- Establishing Larry Durkin's garage, source of Halloran's Snowcat.
- Camera
- Wide establishing of the snowy garage
- Lighting
- Flat cold daylight
- Mood
- Workaday transition
DURKIN'S GARAGE
determinationDurkin promises to ready a Snowcat for Halloran, warning the mountain roads are completely blocked
- Characters
- DURKIN, HALLORAN
- Props
- telephone, counter
- Wardrobe
- Standard
- Notes
- Halloran arranges a Snowcat from Larry Durkin; intercut with the airport phone booth.
- Camera
- Medium two-shot across the counter
- Lighting
- Bare utilitarian garage light
- Mood
- Determination
AIRPORT
urgencyHalloran, in a Stapleton phone booth, tells Durkin he needs a Snowcat to reach the Overlook today
- Characters
- HALLORAN
- Props
- telephone booth
- Wardrobe
- Standard
- Notes
- Halloran's side of the Durkin call from the airport.
- Camera
- Medium on the chef in the phone booth
- Lighting
- Cold fluorescent terminal light
- Mood
- Urgency
ROAD
perilHalloran's car pushes through driving snow along the dark mountain road as a radio DJ reports closed passes
- Characters
- HALLORAN
- Props
- car, car radio
- Wardrobe
- Standard
- VFX/Stunts
- Snow-driving photography
- Notes
- Halloran drives toward the mountains in the blizzard.
- Camera
- Wide tracking the car along the snowy road
- Lighting
- Headlights against snow and pitch dark
- Mood
- Peril
HALLORAN'S CAR
perilBehind the wheel Halloran passes an overturned truck as the radio warns the storm will rage all day
- Characters
- HALLORAN
- Props
- car, windscreen wipers
- Wardrobe
- Standard
- VFX/Stunts
- Process/driving photography; overturned truck on roadside
- Notes
- Interior of Halloran's hired car battling the storm.
- Camera
- Medium from the dashboard, wreck visible ahead
- Lighting
- Headlight glare on snow through the windscreen
- Mood
- Peril
OVERLOOK HOTEL - JACK'S APARTMENT
resolveWendy tells Danny to stay and watch cartoons, then takes a baseball bat and locks him in before going to find Jack
- Characters
- DANNY, WENDY, TONY
- Props
- television set, cigarette, baseball bat
- Wardrobe
- Standard
- Notes
- Wendy arms herself with the bat to confront Jack. Danny answers as Tony.
- Camera
- Medium following the mother to the door with the bat
- Lighting
- Soft daylight with cool TV glow
- Mood
- Frightened resolve
HOTEL LOUNGE
terrorWendy finds Jack's manuscript is hundreds of pages of 'ALL WORK AND NO PLAY MAKES JACK A DULL BOY,' and he appears behind her
- Characters
- WENDY, JACK
- Props
- typewriter, box of manuscript pages, baseball bat
- Wardrobe
- Standard
- VFX/Stunts
- Stunt fall: Jack tumbles backwards down the staircase
- Notes
- The 'ALL WORK AND NO PLAY' reveal; Jack menaces Wendy ('I'm not going to hurt you... I'm just going to bash your brains in') and backs her up the stairs, where she clubs him and he falls. Intercut with the blood flood and 'MURDER' door.
- Camera
- Medium, the woman and pages foreground, Jack appearing behind
- Lighting
- Cool daylight from the tall windows
- Mood
- Crystallizing terror
HOTEL - KITCHEN
desperationWendy drags the groaning, semi-conscious Jack across the kitchen and locks him in the dry-goods storeroom
- Characters
- JACK, WENDY
- Props
- storeroom door, bolt, knife, kitchen table
- Wardrobe
- Standard
- Notes
- Wendy imprisons Jack in the storeroom (the same room Halloran toured earlier). She vows to take Danny down to the Sidewinder in the Snowcat and arms herself with a kitchen knife.
- Camera
- Wide, following the drag across the kitchen floor
- Lighting
- Cold flat kitchen light
- Mood
- Desperation
HOTEL - FOOD STORE ROOM
maliceLocked in the storeroom, Jack laughs that Wendy isn't going anywhere and tells her to check the Snowcat and the radio
- Characters
- JACK
- Props
- cardboard boxes, sacks, storeroom door
- Wardrobe
- Standard
- Notes
- Jack, imprisoned, reveals he has sabotaged the Snowcat and radio. Intercut with the kitchen.
- Camera
- Medium close on Jack at the bolted door
- Lighting
- Dim single-bulb storeroom light
- Mood
- Malice
HOTEL - CORRIDOR
flightWendy runs down the corridor with the knife and forces open the snow-blocked exit door
- Characters
- WENDY
- Props
- knife, exit door
- Wardrobe
- Standard
- Notes
- Wendy heads outside to check the Snowcat.
- Camera
- Tracking the running woman to the exit door
- Lighting
- Dim corridor cut by cold light from the opening
- Mood
- Flight
HOTEL
flightWendy shoves the door open against the snow and runs along the hotel front through deep drifts
- Characters
- WENDY
- Props
- knife
- Wardrobe
- Wendy in winter clothing
- Notes
- Wendy crosses the snow to the garage.
- Camera
- Wide tracking her run along the snowbound facade
- Lighting
- Harsh bright snow-bounced daylight
- Mood
- Flight
HOTEL - GARAGE
despairWendy lifts the Snowcat's distributor cap and realizes Jack has wrecked it, stranding them
- Characters
- WENDY
- Props
- Snowcat, distributor cap, knife
- Wardrobe
- Standard
- Notes
- Wendy discovers the sabotaged Snowcat; escape by vehicle is now impossible.
- Camera
- Medium on the woman over the open engine
- Lighting
- Cold dim garage light
- Mood
- Despair
HOTEL
dreadThe Overlook stands amid snow and trees as the afternoon wanes
- Characters
- None
- Wardrobe
- Standard
- Notes
- Title card '4 p.m.' precedes this. Establishing shot before the Grady-storeroom scene.
- Camera
- Wide establishing of the snowbound hotel
- Lighting
- Fading flat afternoon light
- Mood
- Gathering dread
HOTEL - FOOD STORE ROOM
supernatural releaseThe bolted storeroom door is mysteriously drawn open from outside after Grady's disembodied voice tells Jack to 'correct' his family
- Characters
- JACK, GRADY
- Props
- storeroom door, bolt, shelves
- Wardrobe
- Standard
- Notes
- Grady (unseen, voice only outside the door) frees Jack, demanding he deal with his family 'in the harshest possible way.' The bolt is drawn by no visible hand.
- Camera
- Medium close on the self-drawing bolt and Jack
- Lighting
- Dim storeroom light, cold glint on the bolt
- Mood
- Supernatural release
ROAD
approachHalloran drives the Snowcat through deep snow between dark banks of trees toward the hotel
- Characters
- HALLORAN
- Props
- Snowcat
- Wardrobe
- Standard
- VFX/Stunts
- Snowcat driving at night
- Notes
- Halloran on the final leg in the Durkin Snowcat.
- Camera
- Wide tracking the Snowcat through the snow
- Lighting
- Headlights against night and falling snow
- Mood
- Approach
HALLORAN'S SNOWCAT
determinationHalloran grips the wheel of the Snowcat, wipers beating against the storm
- Characters
- HALLORAN
- Props
- Snowcat, windscreen wipers
- Wardrobe
- Standard
- VFX/Stunts
- Process driving
- Notes
- Interior of Halloran's Snowcat approaching the Overlook.
- Camera
- Medium from the cab dash toward the chef
- Lighting
- Headlit snow through the windscreen
- Mood
- Determination
HOTEL - JACK'S APARTMENT
horror revealDanny takes a lipstick and scrawls 'REDRUM' on the door; in the mirror Wendy reads 'MURDER' as Jack's axe strikes outside
- Characters
- DANNY, WENDY, TONY
- Props
- knife, lipstick, dressing table, mirror, door
- Wardrobe
- Standard
- Notes
- Tony, through Danny, writes REDRUM; the mirror reveals MURDER just as Jack begins axing the apartment door. Wendy wakes screaming.
- Camera
- Medium favoring the mirror and the waking mother
- Lighting
- Cold dim nocturnal light
- Mood
- Horror reveal
HOTEL - CORRIDOR
violenceJack swings the axe again and again into the apartment's front door
- Characters
- JACK
- Props
- axe, apartment door
- Wardrobe
- Standard
- VFX/Stunts
- Axe destruction of door
- Notes
- Jack breaks through the front door of the apartment; intercut with Wendy and Danny inside.
- Camera
- Medium on Jack hacking at the door
- Lighting
- Dim corridor night light, hard shadows
- Mood
- Violence
JACK'S APARTMENT
flightWendy scoops Danny up and rushes him into the bathroom as the axe blows land
- Characters
- WENDY, DANNY
- Props
- door with 'MURDER' reversed
- Wardrobe
- Standard
- Notes
- Wendy and Danny retreat into the bathroom and lock the door.
- Camera
- Tracking the fleeing mother and child
- Lighting
- Cold dim nocturnal light
- Mood
- Flight
BATHROOM
terrorJack hacks a hole in the bathroom door, thrusts his grinning face through and cries 'Here's Johnny!'
- Characters
- WENDY, DANNY, JACK
- Props
- axe, bathroom door, window, knife, basin
- Wardrobe
- Standard
- VFX/Stunts
- Axe smashing through door panels, Knife slash to Jack's hand
- Notes
- The 'Here's Johnny!' and 'Little pigs, little pigs' axe attack. Wendy pushes Danny out the window to safety and slashes Jack's reaching hand; Halloran's Snowcat is heard arriving, halting Jack.
- Camera
- Medium favoring the face in the hacked door
- Lighting
- Cold flat bathroom light
- Mood
- Terror
BEDROOM
interruptionJack pauses at the splintered bathroom door, head cocked, as he hears the Snowcat's engine outside
- Characters
- JACK
- Props
- axe, splintered door
- Wardrobe
- Standard
- Notes
- Jack abandons the bathroom attack on hearing Halloran arrive. Intercut with the bathroom.
- Camera
- Medium on Jack frozen at the door
- Lighting
- Cold dim nocturnal light
- Mood
- Interruption
HOTEL - M.S.
rescue and entrapmentWendy pushes Danny out the bathroom window onto the snow slope; he slides to the bottom while she gets stuck
- Characters
- WENDY, DANNY
- Props
- bathroom window, snow drift
- Wardrobe
- Standard
- VFX/Stunts
- Child slides down snow slope from window
- Notes
- Danny escapes through the window; Wendy cannot fit and is forced back inside. She tells Danny to run and hide.
- Camera
- Wide on the window and the snow slope below
- Lighting
- Cold blue night-snow light
- Mood
- Rescue and entrapment
ROAD
approachHalloran drives the final stretch of snow road, almost at the hotel
- Characters
- HALLORAN
- Props
- Snowcat, windscreen
- Wardrobe
- Standard
- VFX/Stunts
- Process driving
- Notes
- Halloran nears the Overlook.
- Camera
- Wide tracking the Snowcat on the snow road
- Lighting
- Headlights against the snowy dark
- Mood
- Approach
HOTEL
arrivalHalloran's Snowcat crawls along the front of the floodlit Overlook and halts
- Characters
- HALLORAN
- Props
- Snowcat
- Wardrobe
- Standard
- Notes
- Halloran arrives at the hotel and parks the Snowcat (which Wendy and Danny later use to escape).
- Camera
- Wide of the Snowcat halting at the floodlit hotel
- Lighting
- Hard exterior floodlight on snow
- Mood
- Arrival
HOTEL CORRIDOR - KITCHEN
hidingDanny crawls into the kitchen oven to hide as the limping, axe-wielding Jack passes through behind him
- Characters
- DANNY, JACK
- Props
- oven, axe
- Wardrobe
- Standard
- Notes
- Danny hides in the oven; Jack limps past hunting him.
- Camera
- Low, boy in the oven foreground, figure passing behind
- Lighting
- Cold dim night kitchen light
- Mood
- Hiding
BATHROOM
desperationTrapped in the bathroom, Wendy sobs and slashes at the door with her knife
- Characters
- WENDY
- Props
- knife, splintered door
- Wardrobe
- Standard
- Notes
- Wendy left behind in the bathroom as Jack goes to confront the intruder.
- Camera
- Medium on the woman at the broken door
- Lighting
- Cold flat bathroom light
- Mood
- Desperation
HOTEL
intrusionHalloran trudges to the door Wendy left open and pushes inside the hotel
- Characters
- HALLORAN
- Wardrobe
- Halloran in heavy coat
- Notes
- Halloran enters the Overlook.
- Camera
- Medium tracking the chef to the door
- Lighting
- Cold night-snow light, warm spill from the door
- Mood
- Intrusion
HOTEL - LOBBY
murderAs Halloran calls out in the lobby, Jack lunges from behind a pillar and buries the axe in his chest
- Characters
- JACK, HALLORAN, DANNY
- Props
- axe
- Wardrobe
- Halloran's raincoat
- VFX/Stunts
- Axe-to-chest kill effect with blood; Halloran collapses
- Notes
- Jack murders Halloran in the lobby. Danny, hidden, witnesses with his mouth wide open. Jack then hunts 'Danny boy.'
- Camera
- Wide, the ambush at the pillar, boy hidden at the edge
- Lighting
- Dim warm lobby light, heavy shadow
- Mood
- Murder
HOTEL - STAIRS
searchWendy runs up the staircase calling for Danny, pausing on the landing
- Characters
- WENDY
- Wardrobe
- Standard
- Notes
- Wendy, freed/searching, climbs the stairs and begins to see the hotel's ghosts.
- Camera
- Medium on the woman on the staircase landing
- Lighting
- Dim warm stairwell light, deep shadow
- Mood
- Frantic search
HOTEL - BEDROOM (WENDY'S P.O.V.)
uncanny horrorThrough an open doorway Wendy glimpses a man in a dog costume kneeling before a man in evening dress, both turning to leer at her
- Characters
- WENDY, MAN IN DOG COSTUME, MAN IN EVENING DRESS
- Props
- bed
- Wardrobe
- Man in animal/dog costume, Man in evening dress / tuxedo
- Notes
- The hotel's ghosts manifest to Wendy (the dog-costume tableau). She backs away in terror.
- Camera
- POV through the doorway onto the tableau
- Lighting
- Dim warm bedroom light
- Mood
- Uncanny horror
LOBBY
huntJack limps to the open hotel door and throws the exterior light switches, scanning the snow for Danny
- Characters
- JACK, DANNY
- Props
- axe, switch panel
- Wardrobe
- Standard
- Notes
- Jack turns on the exterior lights and pursues Danny outside.
- Camera
- Medium, Jack at the lit doorway from behind
- Lighting
- Dim interior cut by exterior floodlight
- Mood
- Hunt
HOTEL
chaseDanny breaks from behind the Snowcat track and flees across the snow into the hedge maze with Jack limping after him
- Characters
- DANNY, JACK
- Props
- Snowcat, axe
- Wardrobe
- Standard
- Notes
- The maze chase begins; Danny lures his father into the maze.
- Camera
- Wide tracking the boy toward the maze, pursuer behind
- Lighting
- Hard exterior floodlight on snow
- Mood
- Chase
HOTEL - MAZE
survivalDanny doubles back in his own footprints and brushes out his trail, leaving Jack to stagger lost and freezing through the snowbound maze
- Characters
- DANNY, JACK
- Props
- axe, snow
- Wardrobe
- Standard
- VFX/Stunts
- Maze chase through snow; Jack collapses in drifts
- Notes
- The climactic maze chase. Danny tricks Jack and escapes; Jack is lost and ultimately freezes. Intercut with Wendy's hotel ghost visions.
- Camera
- Low on the boy erasing his tracks in the snow
- Lighting
- Cold floodlit night-snow, deep hedge shadow
- Mood
- Survival
HOTEL - CORRIDOR & LOUNGE
supernatural dreadFleeing through the hotel Wendy runs into a lounge full of cobwebbed skeletons seated at the long-abandoned party
- Characters
- WENDY
- Props
- champagne bottle, skeletons, glasses
- Wardrobe
- Skeletons in period evening dress
- VFX/Stunts
- Skeleton tableaux / cobweb dressing
- Notes
- Wendy's vision of the skeleton ball; the hotel's ghosts fully manifest to her. Intercut with the maze chase.
- Camera
- Wide, the woman among the skeleton revelers
- Lighting
- Dim eerie low light, grey and gold
- Mood
- Supernatural dread
HOTEL - CORRIDOR
deliriumA blood-flood pours from the elevators and a scarred ghost in evening dress raises a glass: 'Great party, isn't it?'
- Characters
- WENDY, INJURED GUEST
- Props
- elevator doors, cocktail glass
- Wardrobe
- Injured Guest in evening dress with bleeding head wound
- VFX/Stunts
- Elevator blood flood effect
- Notes
- Wendy sees the bleeding 'Great party' guest and the elevator blood flood (the vision Danny had at the film's start). The recurring blood motif pays off.
- Camera
- Wide, the bleeding guest amid the red flood
- Lighting
- Corridor light drowned in red
- Mood
- Delirium
HOTEL
reunionWendy throws down her knife and Danny runs out of the maze into her arms by Halloran's idling Snowcat
- Characters
- WENDY, DANNY
- Props
- knife, Snowcat
- Wardrobe
- Standard
- Notes
- Mother and son reunite and climb into Halloran's Snowcat to flee down the mountain.
- Camera
- Wide on the reunion by the Snowcat
- Lighting
- Hard exterior floodlight on snow
- Mood
- Reunion
HOTEL - MAZE
defeatJack, hearing the Snowcat leave, staggers and moans through the maze before slumping against a hedge wall in the snow
- Characters
- JACK
- Props
- axe, snow
- Wardrobe
- Standard
- Notes
- Jack, abandoned, collapses in the maze as the Snowcat drives away.
- Camera
- Medium following Jack to his collapse against the hedge
- Lighting
- Cold floodlit night-snow, deep hedge shadow
- Mood
- Defeat
HOTEL - MAZE
deathBy morning Jack sits frozen dead in the maze, snow and icicles crusting his pale, grimacing face
- Characters
- JACK
- Props
- snow, icicles
- Wardrobe
- Jack frozen, frost makeup
- VFX/Stunts
- Frozen-corpse makeup with icicles
- Notes
- Jack found frozen to death in the maze the next day.
- Camera
- Medium on the frozen seated figure
- Lighting
- Cold flat morning light on snow
- Mood
- Frozen death
HOTEL - GOLD BALLROOM
revelationThe camera glides to a 1921 July 4th Ball photograph and slowly settles on a smiling young man in a dinner jacket at the center of the long-dead revelers, his face unsettlingly familiar
- Characters
- JACK
- Props
- framed ballroom photographs
- Wardrobe
- A young man in 1920s formal dress in the photograph
- Notes
- The final photograph: 'OVERLOOK HOTEL / JULY 4th BALL / 1921' the smiling young man at its center implying the hotel has kept him. Fade out to black frames.
- Camera
- Slow push-in to the framed photograph
- Lighting
- Warm ballroom daylight on the framed prints
- Mood
- Revelation